Michael©Norrland ADMIN "Big Boss"
Antal inlägg : 60 Registreringsdatum : 2012-12-10 Ålder : 54 Ort : Långsele/sweden
| Subject: Server Settings CS GO Sun Jan 20, 2013 6:53 pm | |
| CSGO|SS|gamex.darkbb.com 81.19.208.17:27020- Spoiler:
casual mode cvars
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 3 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 200 cash_player_bomb_planted 200 cash_player_damage_hostage -30 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 200 cash_player_killed_enemy_factor 0.5 cash_player_killed_hostage -1000 cash_player_killed_teammate -3300 cash_player_rescued_hostage 200 cash_team_elimination_bomb_map 2700 cash_team_elimination_hostage_map 2700 cash_team_hostage_alive 0 cash_team_hostage_interaction 50 cash_team_loser_bonus 2400 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 200 cash_team_rescued_hostage 100 cash_team_terrorist_win_bomb 2700 cash_team_win_by_defusing_bomb 2700 cash_team_win_by_hostage_rescue 2700 cash_team_win_by_time_running_out 2700 ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 0 mp_autoteambalance "" mp_autokick 0 mp_buytime 45 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_deathcam_skippable 0 mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 1 mp_freezetime 5 mp_friendlyfire 0 mp_ggprogressive_round_restart_delay 5 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_gungameimmunitytime 4 mp_halftime 0 mp_join_grace_time 15 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 10000 mp_maxrounds 9 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 4 mp_round_restart_delay 7 mp_solid_teammates 0 mp_startmoney 1000 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 5 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 0 spec_freeze_time 5.0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 1 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 0 sv_ignoregrenaderadio 0 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0
competitive mode cvars
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 1 bot_defer_to_human_items 1 bot_difficulty 3 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 300 cash_player_bomb_planted 300 cash_player_damage_hostage -30 cash_player_interact_with_hostage 150 cash_player_killed_enemy_default 300 cash_player_killed_enemy_factor 1 cash_player_killed_hostage -1000 cash_player_killed_teammate -3300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 3250 cash_team_elimination_hostage_map 3000 cash_team_hostage_alive 150 cash_team_hostage_interaction 150 cash_team_loser_bonus 1400 cash_team_loser_bonus_consecutive_rounds 500 cash_team_planted_bomb_but_defused 800 cash_team_rescued_hostage 750 cash_team_terrorist_win_bomb 3500 cash_team_win_by_defusing_bomb 3500 cash_team_win_by_hostage_rescue 3500 cash_team_win_by_time_running_out 3250 ff_damage_reduction_bullets 0.33 ff_damage_reduction_grenade 0.85 ff_damage_reduction_grenade_self 1 ff_damage_reduction_other 0.4 mp_afterroundmoney 0 mp_autoteambalance "" mp_buytime 45 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_deathcam_skippable 1 mp_defuser_allocation 0 mp_force_pick_time 15 mp_forcecamera 1 // Set to 1 for team only spectating. mp_free_armor 0 mp_freezetime 6 mp_friendlyfire 1 mp_ggprogressive_round_restart_delay 5 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_gungameimmunitytime 4 mp_halftime 0 mp_join_grace_time 15 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 16000 mp_maxrounds 11 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 3 mp_round_restart_delay 5 mp_solid_teammates 0 mp_startmoney 1000 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 10 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 0 spec_freeze_time 5.0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 0 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 1 sv_ignoregrenaderadio 0 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0
demolition mode cvars
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 3 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out 0 ff_damage_reduction_bullets 0.33 ff_damage_reduction_grenade 0.85 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0.4 mp_afterroundmoney 0 mp_autokick 0 mp_buytime 0 mp_death_drop_defuser 0 mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best mp_deathcam_skippable 1 mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 1 mp_freezetime 6 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_ggprogressive_round_restart_delay 5 mp_ggtr_bomb_defuse_bonus 0 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 3 // Kill points required in a round to get a bonus flash grenade mp_ggtr_bomb_pts_for_he 2 // Kill points required in a round to get a bonus HE grenade mp_ggtr_bomb_pts_for_molotov 4 // Kill points required in a round to get a bonus molotov cocktail mp_ggtr_bomb_pts_for_upgrade 1 // Kill points required to upgrade a player's weapon mp_ggtr_bomb_respawn_delay 1 mp_ggtr_end_round_kill_bonus 0 // Number of bonus points to award the team when a knife kill ends the last round mp_ggtr_halftime_delay 10.0 // Number of seconds to delay during half-time mp_ggtr_last_weapon_kill_ends_half 0 // End the half and give a team round point when a player makes a kill using the final weapon mp_respawn_immunitytime 0 mp_halftime 1 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 0 mp_maxrounds 30 mp_molotovusedelay 0 mp_playercashawards 0 mp_roundtime 2.0 mp_solid_teammates 0 mp_startmoney 0 mp_teamcashawards 0 mp_timelimit 0 mp_warmuptime 5 mp_weapons_allow_zeus 0 spec_freeze_panel_extended_time 0 spec_freeze_time 5.0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 0 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 0 sv_ignoregrenaderadio 1 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 // mp_weapons_allow_map_placed 0 mp_display_kill_assists 0 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0
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